NPC dialogue

Wang Dayan Favor Guide

A compact forum-style note for Wang Dayan / 王大演: what the board game does, how win/loss/concede outcomes differ, and which numbers still need Global proof.

Wang Dayan王大演NPC favorBoard gameShort Coin

Maintained byHeavenskiss

Fast answer

This is not a dialogue password problem.

For Wang Dayan, the useful source fact is the board-game loop. The CN row says winning, losing normally, and actively conceding give different favor outcomes, and the Short Coin reward changes once friendship is high enough.

Rule

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Play the board game

Wang Dayan's friendship route is activity-based. Do not look for a fixed dialogue password first.

Board gameFavor routeNo password

Rule

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Loss is different from concede

The source separates a normal loss from actively conceding. That distinction matters more than the chat line.

LossConcedeFavor gap

Rule

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Coins change after friendship

The source says the activity can cost Short Coin before enough favor, then becomes free after enough favor, with coin rewards changing too.

Short CoinEntry costReward hold

Rule

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Verify before min-maxing

Treat all numbers as CN mechanics until the Global client confirms current favor values, coin labels, and reward state.

CN mechanicsGlobal checkPatch risk

Outcome board

Win, lose, and concede are three different rows.

Keep this table near the top because it answers the real player question quickly. Values are source-backed, but not yet Global-final.

Player actionCN source outcomeHow to use itGlobal proof hold

Win the board game

+10 favor and 20 Short Coin / 短陌錢Best source-backed row if you want coin value while still making friendship progress.Needs Global favor pop-up, Short Coin label, and whether the coin reward still pays after friendship rises.

Lose without conceding

+15 favorThe source-backed highest favor row. Do not confuse this with pressing a surrender/concede action.Needs Global loss-state screenshot and confirmation that no active concede was used.

Actively concede

+5 favorFastest exit, but worst source-backed favor value. Use only if the client confirms the same rule.Needs Global concede button wording and current favor reward.

Enter before enough favor

Costs 10 Short Coin / 短陌錢If the activity is asking for a fee, the source says that is expected before enough favor.Needs entry prompt, currency icon, current cost, and whether any discount condition exists.

Enter after enough favor

No entry cost, but winning no longer gives Short CoinAfter the relationship threshold, treat the activity as friendship maintenance rather than a coin farm.Needs threshold proof, no-cost prompt, and a win result after the threshold.

Route script

What to check in game.

The page stays useful by telling players what state matters: map/NPC proof, activity prompt, outcome result, and the post-friendship threshold.

1

Find Wang Dayan

The source includes map-position images for Wang Dayan. Keep this as a location lead until a Global screenshot confirms the exact English map label.

Needs Global map view, NPC nameplate, and nearby landmark text.

2

Start his board-game activity

This is the actual friendship loop. The source does not present a fixed dialogue answer; it says participating in the game raises favor.

Needs activity prompt, entry cost state, and whether the game name is translated as board game, horse chess, or another label.

3

Choose whether you want favor or coin value

According to the source row, a normal loss gives more favor than a win, while a win also pays Short Coin before the friendship threshold.

Needs side-by-side Global screenshots for win, loss, and concede outcomes.

4

Recheck after friendship is high enough

The source says the entry cost disappears after enough favor, but the win coin reward also stops. Treat this as a threshold rule to verify.

Needs threshold value, post-threshold entry prompt, and post-threshold win result.

I cannot find a chat answer

That is probably the wrong problem. Wang Dayan is an activity-based friendship row, so start the board-game interaction instead.

Should I intentionally lose?

The CN source says a normal loss gives the highest favor value, but it must be a played-out loss rather than an active concede. Verify the Global result before turning this into a farming habit.

Why did I get less favor?

Check whether you used the concede action. The source separates concede from losing naturally.

Why did the coin reward stop?

The source says wins stop paying Short Coin once favor is already high enough, even though entry is free.

Best source-backed favor row

The source row makes a normal loss the highest favor outcome at +15, while winning gives +10 favor and 20 Short Coin. That is a useful lead, but it should stay a lead until the Global client proves the current numbers.

Coin warning

The same source says participation costs 10 Short Coin before enough favor, becomes free after enough favor, and then winning no longer pays the coin reward. Do not treat this as a coin farm without current proof.

Proof queue

What would make this Global-final.

NPC identity

Capture Wang Dayan's final Global name, nameplate, map position, and any local activity label.

Activity UI

Capture the start prompt, entry cost, board-game name, and whether the activity uses Short Coin in Global.

Outcome screenshots

Capture win, normal loss, and active concede result screens before publishing values as current.

Threshold state

Capture the state after enough friendship: no entry cost, no coin reward on win, and any friendship-cap wording.

Source ledger

Keep the numbers traceable.

Publishing boundary

Use this as a source-backed activity note, not a final farming recommendation. Current Global values, labels, and thresholds need screenshots before exact advice goes stronger.