Mode primer

Baoye War Mode Primer

A source-backed field desk for Where Winds Meet Baoye War: what wins the match, why the goose and tree matter, when currency becomes a team lever, and what still needs Global proof.

Baoye War百業戰Objective modeProof holds

Maintained byHeavenskiss

Pinned field answer

Do not play Baoye War like a deathmatch.

source-backed rule

The source describes a chained objective: pressure structures, weaken or kill the enemy goose, unlock the enemy tree, then escort that tree through your own gate. Kills and boss fights matter when they move that chain.

2026-01-12

source date

0

exact Global labels

6

mode rows

Fast read

Win condition first

Do not read the mode as a pure kill match. The source frames victory around moving the enemy tree through your own gate.

ObjectiveEscortGate

Fast read

Break the chain

Human walls pressure the enemy goose, the goose unlocks the tree, and the tree becomes the final escort problem.

WallsGooseTree

Fast read

Currency is a team lever

Battlefield currency matters most when the commander turns it into team buffs, revive pressure, escort speed, or attack calls.

CommanderBuffsTiming

Fast read

Boss fights are swing points

Zhang Bao and Zhu Gu are source-name placeholders until Global proof exists, but the source treats them as strategic resource fights.

MidgameLategameBuff

Objective chain

The match has a sequence. Follow the sequence.

Use this table as the first reader answer. It does not publish exact Global UI language; it preserves the source's tactical order in a form a new player can act on.

Primary objective

敵方的樹

Think in escort terms: the team wins by carrying the enemy tree back through its own gate after the prerequisite is met.

Hold

Final Global mode name, tree object label, gate wording, carry prompt, and victory-screen language.

Fallback scoring

人牆 / 鵝 / 復活點

If the match timer ends before the primary objective, the source points to remaining wall/goose health and tree position as tie-break logic.

Hold

Timer behavior, exact scoring UI, remaining-health display, respawn-point language, and overtime rules.

Prerequisite

擊殺敵方鵝

The enemy goose is the gatekeeper for the tree phase. A team that ignores it may win fights while never starting the real objective.

Hold

Global unit name, spawn location, health bar label, damage rules, and whether every match uses the same prerequisite.

Mode mechanics ledger

Read the units by what they do.

These are source terms, not final localization. Keep the Chinese term visible so readers can match older CN guides, but explain the player job in English.

Prerequisite unit

Goose

Each side has a goose near its respawn area in the source. Killing the enemy goose opens the tree-carry phase.

Common mistake

Do not spend the whole match fighting players while the goose remains untouched.

Proof hold

Global unit label, map placement, health values, damage modifiers, and whether the unit can be healed or shielded.

Final escort object

Tree

The enemy tree appears after the goose condition. The source's win line is to carry that tree through your team's gate.

Common mistake

Do not split into random fights after the tree appears; the mode has become an escort and bodyguard problem.

Proof hold

Carry prompt, drop rules, movement penalty, escort speed, interact key, and final Global object name.

Pressure structure

Human wall / tower

人牆

Destroying enemy walls pressures the enemy goose. The source says a full wall clear makes the goose much easier to kill.

Common mistake

Do not treat walls as optional scenery if the team cannot start goose pressure.

Proof hold

Final structure label, number of walls, health values, goose-damage conversion, and map lane positions.

Commander resource

Battlefield currency

戰場貨幣

The source says currency comes from player kills, wild mobs, and strategic bosses; only the commander spends it on team actions.

Common mistake

Do not hoard team currency if the commander call can flip an escort, revive, or boss fight.

Proof hold

Global currency name, earn values, spend menu, commander permissions, cooldowns, and team-skill wording.

Midgame resource fight

Zhang Bao

張豹

The source frames Zhang Bao as a midgame resource objective that can open an economy lead.

Common mistake

Do not ignore the first resource boss if the enemy team is about to convert it into commander pressure.

Proof hold

Global boss name, spawn timer, exact reward, map position, contest rules, and whether the nickname survives localization.

Lategame swing fight

Zhu Gu

朱骨

The source treats Zhu Gu as a later objective with large currency and a strong team damage buff.

Common mistake

Do not start the final escort without knowing whether the late buff is still contestable.

Proof hold

Global boss name, buff text, duration, spawn timer, currency value, and current patch behavior.

Stage plan

The same objective means different jobs at each phase.

Opening

打塔、打野怪、積累戰場貨幣

Pressure walls, collect small resources, and avoid feeding fights that do not move the wall/goose chain forward.

Callout

Fast or mobile builds can create side pressure, but this should stay a role idea until Global class labels are checked.

Midgame

推掉至少一座敵方塔;爭奪張豹

Start goose pressure by damaging enemy structures, then contest Zhang Bao if your team can convert the currency lead.

Callout

The source also mentions a mid-field performance event selected by the society leader; exact Global rules stay on proof hold.

Endgame

擊殺朱骨;集火敵方鵝;搬運敵方的樹

Fight for the late resource swing, collapse on the enemy goose, pick up the tree, then escort as a group.

Callout

Once the tree appears, stop playing side-duel theater. Peel, escort, revive, and clear the path.

Reader triage

What should I do when the match feels messy?

My team keeps fighting but nothing happens.

Check whether the team is damaging human walls or the goose. Random kills matter only when they feed objective pressure or commander currency.

We killed the goose. What next?

Shift from brawl mode to escort mode. Pick up the enemy tree, protect the carrier, and use commander resources around the escort path.

When should the commander spend currency?

Spend when the team can convert the call into a real objective: wall pressure, goose kill, tree escort, boss contest, fast revive, or damage window.

Why did the enemy snowball after a boss?

The source says the strategic bosses feed currency, and Zhu Gu also gives a strong team damage buff. Treat boss timers as map-wide calls.

Proof queue

What must be checked before this becomes a stronger mode guide.

1

Capture the final Global mode name and whether Baoye War is the correct public English label.

2

Capture in-game labels for goose, tree, human wall/tower, gate, respawn point, battlefield currency, and commander menu.

3

Verify the exact win and fallback-scoring UI, including timer-end behavior.

4

Verify Zhang Bao and Zhu Gu names, spawn timers, map positions, and reward/buff text.

5

Verify whether commander skills include escort speed, goose damage, fast revive, team buffs, and attack/defense calls in Global.

6

Capture one full match scoreboard or result screen before publishing win-rate, strategy, or role-strength claims.

Source boundary

This is a mode primer, not a meta guide.

The Entertainment14 post is useful because it exposes the mode's objective chain. It is not enough to publish final Global unit names, timers, commander skill values, build choices, or current match meta.

Open source

source label

CN reference

source date

2026-01-12

exact values

0 public

Reader summary

If you remember one thing, remember the chain: walls pressure goose, goose opens tree, tree demands escort. Currency and bosses matter because they help the team win one of those chain steps.

ObjectiveTeam fightsCurrencyProof queueSource route