What happened
What to do
Why
You die too quickly
Compare Max HP, Physical Defense, relevant resistance, and Qi management before adding more offense.
Body and Defense support survival, but damage type, failed defensive actions, and Exhausted states can be the real cause.
Damage feels inconsistent
Inspect Minimum and Maximum Physical Attack together, then compare Agility and Momentum.
Agility supports the attack floor while Momentum supports the ceiling, so the same headline maximum can hide a wide range.
You want Critical
Read Agility, Critical Rate, and Critical DMG Bonus as three related but distinct rows.
Chance and bonus damage are not interchangeable; increasing the payoff of an event that rarely occurs may not fix consistency.
You want Affinity
Read Momentum, Affinity Rate, Maximum Physical Attack, and Affinity DMG Bonus together.
Affinity is tied to Momentum and the maximum-attack side, so one isolated percentage does not describe the whole result.
Attacks underperform on a boss
Check Physical or Attribute penetration against the matching resistance before blaming base Power.
Attack, penetration, enemy resistance, and damage modifiers are different parts of the result; a higher sheet attack can still meet mitigation.
Healing is the goal
Inspect Attribute Healing and healing-specific bonus rows, then verify that the active skill scales from them.
A damage-oriented affix can be a dead roll for a healer even when it raises a visible development score.
Exploration check fails
Open Exploration Attributes and the related exploration skill instead of changing combat gear blindly.
Resolve, Elegance, Perception, Coordination, Intelligence, and the other exploration lanes belong to a separate system.
Development score is high
Open the Character, Gear, Mystic Skills, Inner Ways, and Martial Arts details and inspect what was actually upgraded.
Development is an index of progress. It can reveal an underdeveloped system, but it does not prove the current stat mix is effective.