Your situation
Choose this
Why
You die before the loop starts
Fix difficulty, defensive timing, Max HP, Defense, or a healing option before adding damage.
An offensive affix cannot help when the build never reaches its damage window.
Endurance is always empty
Remove repeated charged or movement actions and add a recovery gap or supporting weapon action.
Many Martial Arts spend Endurance through their strongest loop; the build needs a sustainable rhythm, not only a larger burst opener.
Vitality is always empty
Reduce duplicate Mystic Skill jobs and space combat casts between Martial Art actions.
Vitality recovers slowly during combat, so a bar full of high-cost skills competes for the same limited resource.
Second weapon is never used
Assign it a setup, recovery, control, defense, or payoff moment; otherwise replace it.
A nominally strong pair contributes nothing when half of it never enters the practiced loop.
Development rose, result did not
Open the Development category that changed and compare the underlying combat rows or skill effect.
Character, Gear, Mystic Skills, Inner Ways, and Martial Arts Development are progress indexes, not direct damage measurements.
Early gear has no perfect set
Equip the stronger usable stats and continue progression instead of farming a temporary item.
Early pieces are replaced quickly, while learned Martial Arts and slot enhancement survive the swap.
Inner Way is highly ranked
Confirm that your current tier and actual combat loop trigger the listed effect.
Weapon-specific, charged-skill, healing, shield, and status Inner Ways can be excellent in one route and inert in another.
PvE build enters PvP
Recheck control, burst timing, defensive tools, and resistance rather than copying the PvE rotation unchanged.
A long boss setup and a short player-versus-player exchange reward different windows and safeguards.