Bloodbath thread

Bloodbath Tian Ying Phase Notes

A forum-style Tian Ying desk for players who need phase-2 spacing notes, phase-3 flash-stab and clone handling, and clear labels for build-context or unverified route claims.

Tian YingBloodbathClone notesSpacing

Maintained byHeavenskiss

Pinned Tian Ying questions

Do not fight phase 2 and phase 3 the same way.

The useful part of the Tian Ying notes is the phase split. Phase 2 is about backing up without trapping yourself. Phase 3 is about count pressure, clone discipline, and not chasing every target.

Pinned rule

file note

Separate phase jobs

P1 is tempo recognition, P2 is spacing discipline, and P3 is count-and-clone pressure. One sentence cannot cover the whole fight.

P1 tempoP2 spacingP3 clones

Pinned rule

file note

Backstep is not a safe word

Backing away helps several phase-2 strings, but the source repeatedly warns against eating corner pressure.

BackstepNo cornerPunish later

Pinned rule

file note

Count P3 without faking frames

A count-based flash-stab note is useful. A final timer or frame chart needs a current-client clip.

CountClip holdNo frame claim

Pinned rule

file note

Build tools stay labeled

Fan recovery, Lingyun Step, Weituo Zhengfa, interrupt kicks, Modao control, and NPC help are source context until Global proof exists.

Build contextName holdRetest

Pre-pull triage

The useful answer starts with the phase that killed you.

Tian Ying is a good example of why boss pages should not be build ads. The fight asks the player to recognize a phase job, then decide whether sustain or skills are only making practice easier.

Search intent

The likely reader is stuck on Tian Ying phase 2 or phase 3, not looking for a broad Bloodbath list.

Start with the phase that killed the pull, then route build or skill questions to owner pages.

Phase mismatch

The all-boss source frames Tian Ying as a high-pressure fight because each phase changes the martial pattern.

Do not write one generic deflect route. Split P1, P2, and P3 into separate rows.

Spacing trap

The Tian Ying source recommends backing up in phase 2, but also says cornering is dangerous.

Make the spacing warning visible near every phase-2 row.

Recovery context

The sources mention fan recovery, NPC support, and interrupt or control tools.

Keep these as tolerance or build-context notes, not universal advice.

Clone proof

The clone row depends on true-body behavior, clone attacks, and interrupt timing.

Hold exact clone route status until current Global clips exist.

Phase ledger

Put spacing, count, and clone notes in separate rows.

This table turns the source material into a practice desk. It is meant for the attempt after a death: name the cue, practice that one row, and leave exact timings behind Global proof.

P1 / Tempo row

Fast and slow blade rhythm

The all-boss source treats phase 1 as a mixed-tempo opener with fast/slow variations.

Use phase 1 to learn visual tempo changes. Do not carry one parry cadence into phase 2.

Hold: Needs current English move labels and clip proof before exact move rows.

P2 / Recovery hold

Fan start and recovery space

The all-boss row mentions a phase-2 opening and healing/recovery context.

Record it as recovery context only. Use the opening to reset if safe, then return to spacing reads.

Hold: Current anti-heal or recovery behavior must be checked in Global.

P2 / Practice now

Backstep into dash-kick whiff

The Tian Ying source says several kick starts become easier to read if the player backs away without cornering themselves.

Walk back to make the early kick pressure clearer, then punish only after the string is done.

Hold: Needs Global clip for exact spacing and punish window.

P2 / Danger row

Four-kick string

The source describes a four-kick sequence where the first part can miss during backward movement.

Do not swing early. Drift back, watch the final kick, then choose the verified dodge or deflect answer.

Hold: Exact hit count and answer timing need current-client proof.

P2 / Read row

Red dash recognition

The source says red-dash pressure becomes easier after separating it from the earlier kick patterns.

Name the two common starters first. Once those are separated, the red dash stops looking random.

Hold: Needs clip proof for Global red/yellow cue wording.

P2 / Position row

Charged ground slam

Both source rows warn that position matters before reaction, especially when the player is trapped.

Treat this as positioning before timing: avoid corners, keep the slam in view, then respond late enough to clear it.

Hold: Safe-spot or exact reaction-time claims need screenshot and clip proof.

P3 / Count row

Repeated flash stab

The all-boss row frames phase 3 as repeated appearances that build toward a dangerous hit and kick follow-up.

Count appearances and prepare for the high-damage row. If the follow-up kick is the death, practice that row alone.

Hold: Do not publish exact seconds or frame timing without current clips.

P3 / Clone row

Clone spawn

The Tian Ying source routes clones through edge movement, true-body strike recognition, and then nearby-clone handling.

Move toward the edge, wait for the true body, answer that strike, then circle a nearby clone instead of chasing everything.

Hold: Needs current clip proof for true-body tell, clone count, and safe path.

P3 / Skill hold

Interrupt or control tool

The sources mention interrupt or control options, including air-kick-style tools and heavy control context.

Use this only as a build-context row. If a tool interrupts many actions, prove the tool name and timing before recommending it.

Hold: Global skill names and current interrupt behavior need proof.

Clone desk

Make the clone phase smaller before trying to out-damage it.

Clone row

Move to edge

The clone route starts by removing the worst camera and surround pressure. Edge movement is a setup, not a guaranteed safe spot.

Clone row

Wait for true body

The source says the true body attacks while clones are active. The useful English row is the true-body tell and the first answer.

Clone row

Answer one strike

After the true-body hit is handled, turn the fight into a smaller local problem: nearby clone, visible angle, no panic chase.

Clone row

Retest interrupts

Interrupt tools can be useful, but the page should not promote a tool until Global wording and current behavior are captured.

Risk floor

Do not let support tools hide the mechanic.

Map-position proof needed

Safe spot or corner route

Any safe-position claim needs a screenshot or clip. The public advice should say avoid corners, not promise an unchecked safe spot.

Current behavior check

Fan recovery in phase 2

Keep as recovery context until the Global client confirms whether healing is blocked, slowed, or unchanged.

Skill-name and timing hold

Lingyun Step / Weituo Zhengfa

The source context is useful, but exact English names and response windows need screenshots or clips before advice.

Route-context confusion

NPC helper or summon

NPC help can lower learning pressure, but it should not replace the solo mechanic row or be framed as the standard route.

Timing overclaim

Fourth flash-stab count

Count-based practice is fine. Exact seconds, frame counts, or guaranteed follow-up behavior need current Global clips.

After a failed pull

If phase 2 kills you

Practice only spacing: backstep without cornering, identify dash kick versus four-kick string, and delay punish until the row ends.

If phase 3 kills you

Practice count and camera discipline: track repeated appearances, prepare for the high-damage hit, then handle the follow-up kick or clone separately.

If clones cause panic

Move to the edge, wait for the true-body strike, answer one hit, then work around one nearby clone instead of chasing all targets.

If a tool solves it

Record the tool as build context and capture proof. Do not turn a single successful interrupt into evergreen advice.

Proof queue before exact guide status

  • Exact English boss name and Bloodbath difficulty label
  • Global names for Lingyun Step, Weituo Zhengfa, interrupt tools, and recovery tools
  • Phase-2 spacing clips for dash kick, four-kick string, red dash, and ground slam
  • Phase-3 clips for flash-stab count, follow-up kick, clone spawn, and true-body tell
  • Current behavior proof for fan recovery, NPC support, safe-position claims, and interrupts

Source desk

One Tian Ying post plus one Bloodbath cross-check.

Next shelves

Send each follow-up question to the right board.