Quest stuck note

Bujian Fountain Mechanism Task Note

A forum-style Bujian Mountain mechanism note for the fountain task: three water taps, the one-mechanism top shortcut, why the battle may not trigger, the side-gap dive recovery, teleport-out reset, second top arrival, and the proof queue needed before a final Global walkthrough.

Bujian MountainFountain mechanismWater tapsTrigger hold

Maintained byHeavenskiss

Pinned reader summary

The important warning: reaching the top is not proof that the task is ready.

The source says the normal route wants three opened water taps or mechanisms. A shortcut can get you to the top with only one mechanism active, but that state can leave the battle untriggered.

The useful player action is to treat this as a stuck-state reset: find the side gap, dive in, open the missing mechanisms, teleport out, return, climb again, and check whether the second cutscene starts the battle.

Normal route

Open three water taps or mechanisms.

Bad shortcut

One mechanism can reach the top but no battle.

Recovery cue

Side gap plus dive route back inside.

Reset claim

Teleport out, return, second top, battle.

Mechanism rule

file note

This is a stuck-note

Use it when the fountain route, top platform, or battle trigger behaves strangely. It is not a polished full walkthrough yet.

Stuck stateRoute trickProof hold

Mechanism rule

file note

Three taps are normal

The source says the normal path expects three water taps or mechanisms before the highest place is cleanly reachable.

3 tapsNormal routeMechanisms

Mechanism rule

file note

One tap can mislead you

The trick can reach the top after only one mechanism, but the source warns that the battle will not trigger in that state.

ShortcutNo battleBad state

Mechanism rule

file note

Reset is patch-sensitive

Teleporting out and back is useful enough to record, but it needs a current Global check before we call it reliable.

TeleportSecond ascentPatch watch

Source ledger

What the Chinese source actually gives us

ClaimSource-backed factHow to use it
Normal requirementThe source frames the normal route as opening three water taps or mechanisms to reach the highest place.Treat any guide that only mentions one switch as incomplete unless it also explains the no-battle state.
Shortcut stateThe source says opening one mechanism can still let the player reach the top, but the battle will not trigger.This is the main player-facing warning: reaching the top is not the same as completing the task.
Dive gap recoveryThe source points to a side gap where the player can dive in, then continue opening any remaining mechanisms.This belongs in a stuck-state checklist, not as exact route advice until the Global map and gap location are captured.
Water-state oddityThe source describes the tap area as water-world outside and dry or normal-world inside.Keep this as a visual recognition cue, but do not invent terms for the area before Global UI proof exists.
Teleport resetAfter opening the remaining mechanisms, the source says to teleport out of the map, return, reach the top again, watch the cutscene again, and then trigger battle.This is the trick worth testing. It should sit under patch watch because reset behavior can change.

Route sketch

The route is a recovery checklist, not a final GPS path.

Each row keeps a player-facing action beside the screenshot proof still needed. This prevents the page from pretending to know exact Global labels it has not captured yet.

01

Find the fountain mechanism task area

Identify the Bujian Mountain fountain or water-tap task zone before following the trick. The current source does not give a safe English map label.

Need Global map label and task title.

02

Do not trust the first top arrival

If you reached the top after only one opened mechanism, mark the battle as still locked. The source treats this as the shortcut's trap.

Need screenshot of one-mechanism state and missing battle trigger.

03

Use the side gap and dive route

Look for the side gap mentioned by the source, dive in, and use it to return to the mechanism space rather than abandoning the task.

Need route clip or screenshots for the gap and underwater entry.

04

Open the remaining mechanisms

From the inside route, continue opening any water taps or mechanisms that are not already active.

Need all three mechanism labels, states, and prompt text.

05

Teleport out, return, and climb again

The source says the reset is done by teleporting out of the map, teleporting back, reaching the top a second time, watching the cutscene again, and then triggering the battle.

Need current-patch proof that the reset still works in Global.

Stuck checks players actually need

I reached the top, but nothing starts.

Check whether you only opened one mechanism. The source says that state can reach the top but does not trigger the battle.

I cannot find the rest of the route.

The source points to a side gap and a dive-in recovery route. This page keeps the exact gap location on proof hold until Global screenshots exist.

The water area looks inconsistent.

That oddity is part of the source note: outside the tap area is water-world, inside is dry or normal-world. Use it as a recognition cue.

The reset did not work.

Treat teleport-out-and-return as patch-sensitive. Recheck all three mechanisms first, then capture whether the second cutscene and battle trigger still exist.

Proof queue before this becomes a walkthrough

Global check

Global title proof

Task title, objective text, category, and any map label used by the Global client.

Global check

Mechanism state proof

All three water tap or mechanism labels, interaction prompts, opened states, and route order.

Global check

Shortcut failure proof

One-mechanism top arrival, no-battle state, missing trigger, and any visible objective text.

Global check

Dive gap proof

Side gap location, dive entry, inside route, outside/inside water-state comparison, and camera-facing route screenshots.

Global check

Reset proof

Teleport-out destination, return point, second top arrival, second cutscene, battle trigger, and completion state.

Global check

Reward proof

Completion screen, reward values, item names, achievement state, and whether rewards changed after patches.

Best player use

Use this when the fountain mechanism route reaches the top but the fight does not start, or when a player needs the side-gap reset idea.

Best editor use

Use it as a capture checklist: task title, tap states, gap entry, teleport reset, second cutscene, battle trigger, completion proof.

Best SEO shape

Index it around Bujian fountain mechanism, water taps, one-mechanism no battle, dive gap, teleport reset, and Bujian Mountain.

Source boundary

The original note stays visible beside our proof gaps.

Next content pass

The next upgrade should turn this from a source-backed stuck note into a Global-confirmed route with map labels, three tap states, side-gap screenshots, teleport reset proof, battle trigger proof, and reward capture.