Public-use stance
Shadow Puppeteer becomes readable when the source rows are separated by answer type. Normal jump and combo pressure can train parry rhythm; the glowing spear jump is a dodge-first warning; phase two adds shadows, spikes, uppercut pressure, and a tornado retreat call. Weapon comfort belongs in a separate context box.
I keep dying to Shadow Puppeteer. What should I learn first?
Open move rowsParry or dodgeWhich attacks should I parry and which should I dodge?
Read response splitPhase twoWhy does phase two feel messy at the start?
Read phase twoWeapon adviceCan I trust the weapon-specific advice in the notes source?
Check boundary