Bloodbath thread

Bloodbath Shui Daoren Distance Notes

A forum-style Shui Daoren desk for players who need distance discipline, P1 rock and missile rhythms, P2 yellow-light caution, support labels, and proof holds instead of a vague burst setup.

Shui DaorenSleeping DaoistDistanceBloodbath

Maintained byHeavenskiss

Pinned Shui Daoren questions

Win the distance fight before spending the opening.

The useful part of the Shui Daoren sources is the discipline: keep enough space to see the ranged rows, clear detached projectiles, then spend damage only when the pattern is actually over.

Pinned rule

file note

Distance is the mechanic

Do not turn this into a melee greed guide. The source value is the repeated warning to keep space and answer ranged pressure first.

Keep spaceNo greedRead first

Pinned rule

file note

Detached attacks still matter

Rocks and missiles can keep resolving while the boss is punishable. Clear the pattern before spending the opening.

RocksMissilesNo early burst

Pinned rule

file note

P2 yellow stays a proof hold

The source frames the P2 yellow-light answer as a dodge row. Keep any cannot-deflect or dodge-direction claim behind Global clips.

Yellow lightDodge testClip hold

Pinned rule

file note

Support is context

NPC help, Flamethrower, and Taibai Zuiyue can be useful source notes, but boss pages still need tells and response rows first.

NPCSkillsNot universal

Pre-pull triage

The first question is not your damage. It is where you stood.

Shui Daoren is perfect for the forum-notebook style because a player can diagnose the pull quickly: spacing collapse, rock rhythm, missile branch, delayed vine, yellow-light panic, or support/build context.

Search intent

The likely reader searches Shui Daoren, Sleeping Daoist, Bloodbath Shui Daoren, rocks, missiles, or yellow-light dodge after losing to ranged pressure.

Lead with distance discipline and pattern rows before build or Mystic Skill context.

Source shape

The deep source gives a practical route: support creates recovery time, then the player handles P1 and P2 ranged patterns from distance.

Keep the route as a field notebook, not a final Global rotation guide.

All-boss cross-check

The all-boss source also frames Shui Daoren as a four-star distance fight with P1 variants and dangerous P2 yellow-light pressure.

Use that as confidence for the page angle, but still hold exact timings and English names.

Output context

Flamethrower, Taibai Zuiyue, and execution-window notes explain how the source turns openings into damage.

Label them as source build context until Global names, current scaling, and cancel windows are captured.

Practical use

The reader action after death is simple: did you die from distance collapse, rocks, missiles, delayed vine cage, yellow light, or late P2 add pressure?

Make the after-death loop visible instead of writing a loose translation.

Pattern ledger

Separate range discipline, projectile rhythm, and P2 panic.

Open this after a death. Name the row that killed the pull, practice that one pattern, and leave exact timings or skill routes behind Global proof.

Setup / Context

NPC interrupt and potion space

The deep source uses support mainly to interrupt and create time to recover, not as the real damage plan.

Record support as tolerance. If support helps, still learn the ranged rows so the page remains useful for solo or changed routes.

Hold: Current NPC name, availability, interruption behavior, and solo relevance need Global proof.

P1 / Rule row

Distance baseline

Both source rows warn against greedy close-range play because the boss can start too quickly and punish for heavy damage.

Keep enough space to see ranged patterns. If you died in melee, the first fix is spacing, not a new rotation.

Hold: Exact safe distance needs current arena screenshots or clips.

P1 / Rhythm row

Triple falling slam

The deep source treats the slam as a rhythm row and says the useful response is on the falling timing.

Answer each falling hit, then spend the opening only after the third slam is handled. Do not start burst while the row is still active.

Hold: Exact deflect wording and current English move label need proof.

P1 / Projectile row

Six-rock rhythm

The source describes a countable rock row: early rocks are closer together, then the later rocks arrive after a small beat.

Practice this as a separate rock drill. Clear all rocks first, because detached projectiles can still hit during a punish or execution window.

Hold: The count and pause-beat notation need current clips before becoming final timing.

P1 / Variant row

Four-missile variants

The source distinguishes missile variants by whether the middle hits connect tightly, with one branch leading into red-light pressure.

Watch the middle pair. If the row chains into the red cue, wait for the actual strike instead of mashing the same rhythm.

Hold: Global red cue wording, exact missile spacing, and branch behavior need proof.

P1 / Build hold

Burst after execution window

The deep source uses Flamethrower, Taibai Zuiyue, and execution windows to convert successful pattern defense into damage.

Keep this as build context: create the opening by solving the pattern, then decide whether your current setup has a verified burst route.

Hold: Skill names, damage scaling, cancel timing, and current Global route need proof.

P2 / Delayed row

Twisting slam into delayed vine cage

The source says phase 2 keeps a slam-style row, but adds delayed vine-cage damage after the landing.

Answer the landing hit late enough, then keep moving as if a delayed hazard still exists. Do not celebrate the first answer too early.

Hold: Vine-cage timing, damage window, and English label need clips.

P2 / Yellow hold

Four missiles into yellow-light pressure

The deep source says the missile row can lead into a yellow-light move and frames that yellow row as a dodge problem.

Treat yellow as a separate dodge-test row. If you cannot dodge it yet, plan recovery resources rather than pretending the row is solved.

Hold: Cannot-deflect, dodge direction, and late-dodge timing all need current Global proof.

P2 / Count row

Five-missile rhythm

The source describes a five-hit missile rhythm where the early beats are slower before the final hits tighten.

Practice the rhythm without attacking. This is a tolerance row: one missed beat can turn into potion or revive pressure.

Hold: Exact count, speed change, and current animation variants need proof.

P2 / Low-detail

Clone and Wan Shui pressure

The deep source says later phase-2 clone and named pressure are not the main problem once practiced, but gives little detail.

Keep this as a low-detail watch row. Do not write a final solution until the cue, spawn behavior, and response are captured.

Hold: Needs Global clip proof for clone tell, attack name, and safe response.

Risk labels

Useful source notes need visible boundaries.

Route-context overclaim

NPC support route

Support can create recovery or interrupt windows, but the page should not imply a helper is required or always available.

Build and skill-name hold

Flamethrower and Taibai Zuiyue burst

Keep source rotation notes as context until English names, current scaling, and cancel windows are verified.

Notation treated as timer

Projectile counts

Six rocks, four missiles, and five missiles are useful memory rows. They are not final timing charts without clips.

Counterplay overclaim

Yellow-light dodge

The source treats this as a dodge row. Any cannot-deflect, right-back dodge, or late-timing language needs current Global proof.

Hidden-damage window

Delayed vine cage

The useful warning is that the landing answer may not end the danger. Exact delay and safe movement need proof.

Low-detail source note

Clone and Wan Shui row

Do not promote this into a full mechanic explanation until a current clip shows the tell and response.

Practice loop

After a melee death

Stop changing damage tools. First ask whether you lost spacing and let the boss start a close-range hit you could not read.

After a rock or missile death

Practice that one projectile row for several pulls. Do not burst after the first opening if detached projectiles are still resolving.

After a P2 yellow-light death

Treat it as a separate dodge-test row. Capture a clip if possible, because this is the claim most likely to become bad advice.

Before writing final advice

Capture the Global boss name, projectile variants, vine-cage timing, yellow-light answer, and whether source skill routes still work.

Proof queue

Promote this from distance notebook to exact guide only after these checks exist.

  • Exact Global boss name and whether Sleeping Daoist is the current English label
  • Current P1 clips for falling slam, six-rock rhythm, and four-missile variants
  • Current P2 clips for delayed vine cage, yellow-light dodge, and five-missile rhythm
  • Current proof for NPC support, Flamethrower, Taibai Zuiyue, execution-window, and cancel behavior
  • Current proof for clone, Wan Shui pressure, high-damage charge, and any later-phase low-detail rows

Source desk

Keep the distance notes traceable.

Bloodbath Boss Routes

Use for Shui Daoren next to Qianye, Tian Ying, Bai Langzhu, and all-boss pressure rows.

Open thread

Bloodbath Bai Langzhu Move Notes

Compare distance discipline here with Bai Langzhu's opener-family and move-string structure.

Open thread

Boss Mechanics Ledger

Use when a Shui Daoren row needs a tell, response, failure state, proof field, or owner route.

Open thread

Beginner Build Checklist

Use after the death cause is known and the remaining issue is survivability, tools, or resource investment.

Open thread

Next boss step

This is the distance-discipline thread. A final Shui Daoren guide should come later, after each P1/P2 projectile row has current Global clips and the English-client names are proven.

Back to Boss Notebook